I build internal and external tools, analyze binaries, automate boring technical work, and maintain soda.lol while learning how complex software behaves under the hood.
This is built like a small visual system. Motion, depth, terminal-style storytelling, cursor reactions, particles, glass cards, and scroll-based reveals.
I started with curiosity, messing around with games and programs just to understand what was happening behind the screen.
Over time, that turned into reverse engineering, binary analysis, memory reading, automation, and building tools that make hidden systems easier to inspect.
My main focus is Roblox internals, soda.lol, dumpers, executors, update systems, and low-level tooling.
public projects
update cycles
solo developer
percent curiosity
Tools i made and use to keep my stuff running.
External memory reading and control system, built around understanding how process data can be inspected from outside.
open projectAutomated extraction tool for Roblox flags, made to reduce repetitive update work and speed up inspection.
open projectStructure extraction and analysis workflow for finding useful information across updates.
open projectControl flow guardian analysis system for learning how execution paths are shaped internally.
open projectWant to reach me? Use email or Discord.